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News and Announcements



Posting Contest - Win SWTOR Credits!

Feb 08 2012 03:33 PM | Gallitin in News and Announcements

So I decided to run a posting contest for the next 2 weeks. Need some credits to help you through the game? Winner receives 500,000 Credits in game. Make sure you read the rules below.

Rules:
1. NO SPAM POSTS, your posts must be quality to qualify.
2. If you refer a new member you get 5 points.
3. New Topic 2 point.
4. New Post 1 point.
5. Making duplicate accounts to get referral points will get you disqualified from contest.

Contest will run from today until 02/22/2012. Whoever has the most points at that time will receive their credits via mail in SWTOR.

If you have questions ask them here. If you are going to participate post here as well.


UPDATE:
In order to keep the competition going well I will do 1st, 2nd and 3rd prizes.

1st - 500,000
2nd - 100,000
3rd - 25,000

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Ilum PvP Issues

Jan 26 2012 04:01 PM | News Bot in News and Announcements

After Game Update 1.1 went live, we discovered that the Open World PvP area on Ilum was not working as our PvP design team intended. As many of you know, large groups of players began capturing the Ilum control points, then 'camping' at the enemy's base. This led to a very frustrating experience for a number of players who were unable to leave their base and fight back against their attackers. It was not a fair gameplay experience. In addition, some players on the attacking side gained more Valor points than designed for the time they spent in PvP.

The amount of Valor granted from these activities was significantly more than intended and we are now carefully investigating players who were on Ilum during this period, and present at some of these 'camping' events. I can reassure you that those who were involved and who gained an unfair advantage over other players inappropriately will be carefully reviewed and action will be taken to restore game balance. This could include Valor adjustments or account actions in accordance with the severity of the issue.

We have made the decision not to enact a mass 'rollback' of Valor points for all players in the game, or even on Ilum. This would unfairly penalize some players who may not have been present during this event. Rest assured though, anyone and everyone who is found to have exploited the situation to an unreasonable degree will be investigated and actions taken as needed. Our in-game metrics are able to give us precise details on where players were, what they were doing and what rewards they gained.

We take any sort of situation where one group of players gains an unexpected or unintended advantage over other players very seriously and will act to ensure that all players can have a fair and fun game experience.

Thanks for your patience while we worked to resolve this issue. Our team worked diligently to get a patch ready to address this and other issues, and we're already seeing the results in improved battles on Ilum. As always we welcome your feedback and will continue to improve moving forward!

Jeff Hickman,
Executive Producer – Live Services


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Georg Zoeller gives an update on ‘Ability Delay’

Jan 26 2012 04:00 PM | News Bot in News and Announcements

Hi everyone; I wanted to give you all an update on the ability delay situation.

Thanks to constructive feedback from the community, including some great videos, we were able to identify an issue that could cause abilities on global cooldown to appear available to the player, resulting in unresponsive/ignored player input. A fix for the issue is currently scheduled to go to the public test server with our next update.
Additionally, we have located an issue that would cause player input for certain instant abilities to fail in frantic combat situations, resulting in unpredictable and frustrating gameplay issues for the affected player. A fix for the issue is currently scheduled to go to the public test server with our next update.

Finally, our engineers have identified an issue introducing a significant delay between player input and ability execution in certain game situations, most notably (but not limited to) fast paced PvP. The magnitude of the delay varies with a number of factors, including processor hardware, but can, especially on dual core CPUs, result in a very perceivable reduction in game responsiveness. We are in the later stages of testing a fix for the problem and hope to be able to roll it out to the servers very soon.
We're still investigating a number of additional issues, along with some usability and quality of life improvements for responsiveness regarding player input, but the above mentioned developments should provide a very measurable improvement in combat responsiveness.

Thanks again for your patience and support and we hope to see you on the public test server to help us validate these improvements before pushing them to the live servers.

Georg Zoeller
Principal Lead Combat Designer


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Coming Up in STAR WARS: The Old Republic

Jan 24 2012 11:43 AM | News Bot in News and Announcements

See what the future holds for Star Wars™: The Old Republic™ in this brand new video which showcases some of the new game content and game systems that we will release in the coming months. In it, you will be able to take your first look at upcoming game content, including new Warzones and Flashpoints. You will also have the chance to get a sneak peek at the expanded Legacy system that’s coming to the game, UI customization, as well as new Guild features!
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Watch Now
Be sure to check out the video, and then head over to the Community Forums to talk about what you’re most excited to see added to the game.

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Game Update 1.1 ‘Rise of the Rakghouls’ is Live!

Jan 24 2012 11:42 AM | News Bot in News and Announcements

Star Wars™: The Old Republic™ Game Update 1.1: ‘Rise of the Rakghouls’ is now live! This game update features a number of additions to the game, including a brand new Flashpoint titled ‘Kaon Under Siege’ and an expansion to the ‘Karagga’s Palace’ Operation that more than triples its size! If you haven’t already, be sure to check out game footage of the new Flashpoint, ‘Kaon Under Siege’!
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In addition to the new playable content and new item sets that you can acquire, Game Update 1.1 includes a number of bug and other various fixes which you can see in detail in the Game Update 1.1 Patch Notes.
This game update will download automatically the next time you log in through your game launcher, and is just the first step in our commitment to regularly providing you with new content in Star Wars: The Old Republic. Keep checking back to StarWarsTheOldRepublic.com, as well as the Community Blog, for all the latest updates!

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